Smart Learning with Educational Robotics : Using Robots to Scaffold Learning Outcomes by Linda DanielaThis book will offer ideas on how robots can be used as teachers' assistants to scaffold learning outcomes, where the robot is a learning agent in self-directed learning who can contribute to the development of key competences for today's world through targeted learning - such as engineering thinking, math, physics, computational thinking, etc.
ISBN: 9783030199135
Publication Date: 2019
Pattern Recognition by Wladyslaw Homenda; Witold PedryczA new approach to the issue of data quality in pattern recognition Detailing foundational concepts before introducing more complex methodologies and algorithms, this book is a self-contained manual for advanced data analysis and data mining.
ISBN: 9781119302858
Publication Date: 2018
Books
How to Think Like a Coder by Jim ChristianUsing a set of dice, a deck of cards or a pack of dominoes to enjoy fun and straightforward exercises, you will practise key skills such as critical thinking, creativity, logic and problem-solving and begin to think like a coder without even turning on your computer.
Call Number: QA76.6 C555
ISBN: 9781849944458
Publication Date: 2017
Journal Articles
Building bridges with computational thinking.Identifying how students already use computational thinking processes allows us to build bridges between how students think outside of school and how they think in our science classes
Learning Computational Thinking Without a ComputerThe study used a board game called Robot City to teach computational thinking to seventh-grade students. Results showed higher learning achievements when students worked together on clear-ended tasks compared to open-ended competitive tasks. The game encouraged collaborative problem-solving, enhanced higher-level thinking, and increased students' desire to learn.
Walk like a robot: A no-tech coding activity to teach computational thinkingThe article describes a no-tech computed tomography (CT) activity we ran in a sixth grade classroom where students programmed a robot to solve a problem. It presents information on similarities between computational thinking and mathematical problem-solving and the kinds of problem-solving done in engineering design.